Espen is now on a quest to figure out how to trick
the above mentioned Copper Dragon into finding his original equipment
back. Unfortunately, since Espen is a sap, he will try to earn the
favor of the dragon (even after having saved it's grandson from
a fate worse than death, even after sacrificing his own arm to
obtain gifts of wyvern's tails, and even after giving the dragon
a very nice sword of artifact quality obtained from some fire
giants). Perhaps Espen is a sap... ?
Espen finally came up with a riddle that Glittershard couldn't
answer. Perhaps Glittershard has been away from tree planting
patterns for a long time? Espen did manage to practically
singlehandedly trick a red dragon out of it's treasure (with a LOT
of help from Glittershards claws and teeth). He was particularly
proud of that accomplishment (oddly enough, as was Glittershard).
Alas, as with all powerful things, by some strange twist of fate,
Espen's currently borrowed Artifact Bow was stolen away by a
creature of unknown origin. Apparently, some greater demon of
sorts seems to have despised the fact that Espen was marginally
effective with his interesting bow, and wished it elsewhere. So
now Espen is on his own little miniquest to attempt to find the
whereabouts of it. Once he does find it, however, depending on
whether the current wielder is worthy, he will probably just
leave it. Such powerful artifacts should really only be used in
times of great need. Espen's quest to help save the world has
been completed, so his need is not so great anymore. Though,
he may still be called upon to remove the usurper lord Paldros.
For such a task, perhaps he should quickly set about finding the
bow again... Or have another bow made for him. He does still
posess the magical enlargement ring, the Horn of Etherealness,
the Quiver, and the Arrow, however. With those 4 magical items,
he may yet prevail.
| Using the Horn |
| Location |
DC |
| Outside Glittershard's Lair |
15 |
| Green Dragon Lake |
11 |
| Forrestall's Grove |
15 |
| Kendall Keep |
15 |
Notes on the Elkhorn Bow
+5 enchanted Mighty Composite Long Bow (+5) of Distance
Critical range is 18-20 / 3X
Additional 1d8 of extra damage per shot
3 times per day it can cast Flame Arrow, Sending or
True Strike on one arrow at 15th level.
1 time per day it can cast Find the Path at 15th level.
Notes on the Arrow
The arrow is unbreakable save by interaction with a diety
It can act as an Arrow of slaying against any Aberration,
Magical Beast, Monstrous Humanoid, or Outsider called
forth by Titan Magics (?). Doing so Disintegrates the arrow,
but it will regrow back in 24 hours.
Notes on Emperor's Quiver
3 times per day, it can cast Daylight, Dispel Magic, Flame Arrow,
Sleep, Ghost Touch or Wounding at 15th level on an arrow
drawn from it.
Enables bearer to use the druidic ability of Woodland Stride
|